Recently witnessed, was Intel’s 3D Athlete Tracking Technology used in Tokyo Olympics 2021.
Intel, the tech giant is a close partner of the Olympics. It has provided several cutting-edge technologies to the summer Olympics happening in Tokyo this year. Apart from its spectacular robot light show, its new tech 3D Athlete Tracking System has also gained much popularity.
The 3DAT system provides spectators with next-gen graphics with overlay visualizations during select track and field events. While leveraging Artificial Intelligence and computer vision, Intel processors rapidly analyze performance data. It uses standard video data which eliminates the need for special suits and sensors.
The data can include the speed of the athlete at several points on the track, time taken to finish the race, at what time exactly did they put their foot on the finish line, etc. The benefit of this system is that the output is very accurate. To-the-point information that could be used by spectators around the globe to compare performances of different players. Very detailed insights could be obtained via these special five cameras placed by Intel.
HOW DOES IT WORK?
This tracking system feeds live footage into the cloud. An artificial intelligence program analyzes the athlete’s movements and identifies key performance characteristics like top speed and deceleration. The system then shares slow-motion graphic representations of the action by highlighting the key movements. This whole process occurs in no less than 30 seconds!
The Director of Sports Performance Technology in the Olympic technology group at Intel, Jonathan Lee says, “It ’s like having your own personal commentator point things out to you in the race.”
In Eugene, Ore., during NBC’s broadcast of the 100-meter trials, the AI showed how Sha’Carri Richardson hit 24.1 miles per hour at her peak. And later slowed to 20.0 mph. While Richardson’s runner-up hit a maximum speed of 23.2 miles per hour and slowed to 20.4 mph at the finish line.
Although the Intel’s 3D Athlete Tracking Technology is limited to the track-and-field events at this year’s games. But a similar system can be set up for a variety of sports. In fact, this technology can be implemented in gym training sessions, athletes’ training sessions, and in stadiums during live sessions to enhance spectator viewership of the match.
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